On his home planet Earth, Agent Carr was a revered master of Krav Maga, the 'no rules' art of face-to-face street combat. With his superhuman senses, lightning-fast reflexes and advanced stealth techniques, Agent Carr simply cannot be caught off-guard. A cautious man who leaves nothing to chance, Carr is also well-schooled in the art of weaponry. He usually carries a gun and a long sword, both gifts from Vydar, his Valkyrie General. Agent Carr is the strong, silent type who asks few questions, and answers even fewer.
- Life: 4
- Move: 5
- Range: 6
- Attack: 2
- Defense: 4
- Points: 100
- Ghost Walk:
Agent Carr can move through all figures.
- Sword of Reckoning 4:
If Agent Carr is attacking an adjacent figure, add 4 dice to Agent Carr's attack.
Agent Carr is never attacked when leaving an engagement.
- May benefit from Laglor’s Vydar’s Range Enhancement Aura ability.
- Is a valid target for Agent Skahen's Cover Fire ability.
- If Otonashi starts her turn adjacent to him, she may add 4 to her move.
Agent Carr is an inexpensive and powerful unit that makes a great "assassin", In fact, there is no one less expensive than him with a stronger attack. Agent Carr is a man of great power, and has many weapons in his arsenal. Unlike most figures, he can attack with range even though his strength lies in melee combat. In fact, if you compare them side-by-side, Agent Carr has the same melee attack as Sgt. Drake Alexander, but one more defense dice! However, he is slightly less durable than Jandar’s great soldier with a life of 4 vs 5. He has the ability to walk through all figures and he is never attacked while leaving engagements. This gives him the very thematic ability to run straight at whatever figure he wants, firing with his ranged attack as he runs along. The targeted figure can only hope that his allies can inflict a few wounds on Agent Carr as he barrels towards him.