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"Only the mightiest of the fierce firbolg becomes a Master of the Hunt. A javelin thrown by one of these unparalleled fighters can strike down even the toughest hero."[1]

Master of the Hunts were Firbolg Hunters from the Dungeons and Dragons portion of the continuity, and were included in the Icewind Scourge expansion. Wizards of the Coast did not write lore bios for their Dungeons and Dragons Heroscape units, and so we know relatively little about these characters.

Stats:[]

  • Life: 6
  • Move: 6
  • Range: 4
  • Attack: 4
  • Defense: 4
  • Point Value: 140

Abilities:[]

  • Mortal Strike:
    After attacking an opponent's Unique Hero with this Master of the Hunt's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound Marker on the defending figure's Army Card.
  • Javelin:
    After moving and before attacking with this Master of the Hunt, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to this Master of the Hunt's Range value for the duration of its turn.
Master of the hunt

History[]

In the Dungeons and Dragons portion of the continuity, Masters of the Hunt were summoned by Einar to Valhalla.

Additional Info[]

Unlike many of the Dungeons and Dragons family of Heroscape miniatures, the Master of the Hunt's figure was a prototype D&D figure that never saw release in another D&D mini line.

FAQ's[]

  • ERRATA:
    The Master of the Hunt’s flowing pants of awesomeness is a hit zone. (Hasbro FAQ)[2]

Resources[]

For further reading and strategy tips, check out the Book of Master of the Hunt at Heroscapers.com.

14. Master of the Hunt
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