HeroScape Wiki
Advertisement

"A wave of crashing water breaks upon them and drowns them in its tempest."[1]

Water Elementals were Elemental Constructs from the Dungeons and Dragons portion of the continuity, and were included in the Fury of the Primordials expansion. Wizards of the Coast did not write lore bios for their Dungeons and Dragons Heroscape units, and so we know relatively little about these characters.

Stats[]

  • Life: 1
  • Move: 4
  • Range: 5
  • Attack: 3
  • Defense: 4
  • Point Value: 30

Abilities[]

Water Mastery:
While a Water Elemental is on a water space, add 1 to its Attack and Defense.
Water Tunnel:
If a Water Elemental ends its normal movement on a water space, you may immediately place it on any empty same-level water space that is within 5 spaces. If a Water Elemental is engaged when it starts its Water Tunnel, it will not take any leaving engagement attacks.
(Note: Both of the above also apply for swamp water.)

Synergy[]

  • Kurrok the ElementalistSummon Elemental
    Being a medium elemental, Water Elementals may benefit from Kurrok the Elementalist's Summon Elemental ability.
  • Kurrok the ElementalistMaster of the Elements
    Being a medium elemental, the Water Elemental may benefit from Kurrok the Elementalist's Master of the Elements ability.

History[]

In the Dungeons and Dragons portion of the continuity, Water Elementals were summoned by Aquilla to Valhalla.

Additional Info[]

The Water Elemental's miniature is the Dungeons and Dragons Medium Water Elemental, 36/60 from Dragoneye.[2]

FAQ's[]

Water Elemental has not received any official rulings or clarifications.

Resources[]

For further reading and strategy tips, check out the Book of Water Elementals at Heroscapers.com. For more information about Water Elementals in Dungeons and Dragons, check out the Forgotten Realms wiki.

8. Water Elemental
Advertisement